How Fantasy Separates Come Away’s Reality From Fiction
Throughout Come Play, we see the imaginations of David, Alice, and Peter triggered at certain points in their lives, mostly while at play. Sticks become weapons, an overturned boat becomes a pirate ship, and pocket watches start running backwards. Just as Alice decides to spurn her aunt Eleanor, in favor of that trip to Wonderland, things get brighter and more colorful, with Alice dressed like the storybook character she’s meant to represent. This signals the dramatic shift from the drab, subdued atmosphere that was present just a couple of scenes prior.